Thursday, August 5, 2010

EOC Week4 BIG

The film authenticity of the era rings true here (the computer adventure game, the Yankees ball players, the hair and clothing styles) creating an evocative period piece. Big is a nearly perfect time capsule. A typical 13-year old boy who hangs out with his best friend, plays games on his computer in that days in time, groans when his mom asks him to clean up around the house, and is too shy to approach the pretty girl he likes. More than anything, Josh thinks that he wants to be bigger (or older). The thought of being big surly has pass through the mind of many kids, who see adulthood as the promised land. Ironically, given the choice, many adults would happily re-live their childhood for another shot at the innocence and lack of responsibility from their younger years. This is a lesson Josh learns during the course of Big. Everyone who is young it seems wants to be older. Everyone wonders what they will be when they grow up. A fortune telling video arcade turns a wish true. He wakes up the next morning trapped in the 30-something body. He soon finds out that life as an adult is not as easy as it seems. He applies for a position as a data entry worker at MacMillan Toys, and he is soon singled out by MacMillan for his youthful enthusiasm. Thereafter, he is promoted to Vice President of Product Development. Now this would truly be a dream job for any 13-year old, being that it involves playing with toys all day. Moreover, he knew the target market of MacMillan, and was experience first hand MacMillan’s product.

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